DOUBLE DRAGON *#1 ARCADE HIT!* Activision FOR THE ATARI(r) 7800(tm) Double Dragon Developed by Imagineering, Inc. Directed by Alex DeMeo. Programmed by Tommy Han. Artwork by Jesse Kapili. Audio by Alex DeMeo. Produced by Perry Rodgers. Product testing by Steve Imes, Garry Barth, and Mike Norton. Product management by John Crompton. Player's Guide by Hunter Cone. For a recorded message about our newest software, call 415 329- 7699. For technical help, call Product Support between 9:00 a.m. and 4:30 p.m. Pacific time Monday through Friday: 415 329-7699. For information about our products, write to: Product Support Activision P.O. Box 3048 Menlo Park, CA 94025 For the best service, be sure to note the subject of your inquiry on the outside of the envelope. Copyright Notice This software product is copyrighted and all rights are reserved by the copyright holder. The distribution and sale of this product are intended for the use of the original purchaser only and for use only on the computer system specified. Copy or duplicating this product for sale or other distribution without the express written permission of the copyright holder are violations of U.S. Copyright Law and are hereby expressly forbidden. Player's Guide (c) 1989 Activision. All rights reserved. (c) TECHNOS Japan Corp. ATARI is a registered trademark, and 2600 and 7800 are trade- marks of ATARI CORPORATION. Table of Contents The Ultimate Challenge..............................5 Loading Instructions................................5 The Battle Begins...................................5 Fighting Controls...................................6 Fighting It Out.....................................7 Watch Your Strength..............................7 Scoring..........................................8 Scenes of Battle.................................8 Battle Strategy.....................................9 The Ultimate Challenge Twin brothers Billy and Jimmy Lee learned to fight the hard way -- for survival in the unforgiving city streets. Their brand of combat -- classic martial arts maneuvers mixed with anything-goes street brawling -- has turned them into walking lethal weapons. Now, the Lees must summon all their fighting abilities and cunning into meeting the greatest challenge of their lives -- rescuing Billy's girlfriend, Marion. She's been kidnap- ped by the Black Warriors, the savage street gang led by the mysterious Shadow Boss. The twins pursue the Black Warriors through the city streets and its outskirts. Finally they fight their way into the Secret Enemy Base. There, Billy and Jimmy meet the Shadow Boss. It's a battle to the finish, with Marion as the prize! Loading Instructions 1. With your TV off, hook up your video game system to your TV. 2. Plug in your joystick. If you're playing a one- player game, use the jack on the left. 3. Turn on your TV, and insert the Double Dragon car- tridge with the label facing away from you. 4. Turn on the video game system. The Battle Begins Either one or two players can battle it out against the Shadow Boss's henchmen. Press the Select button on the console or move the joystick to choose which game you want to play. Press the Reset button or the joystick button to start the game. Press the Reset button during the game to stop playing and start a new game. Fighting Controls There are several fighting moves. Use the joystick and joys- tick button as described below to activate these blows. => Punch: Press the left button. => Elbow Punch: Move the joystick diagonally up and to the right and press the left button to throw a left elbow punch, and diagonally up and to the left and press the left button to throw a right elbow punch. You'll throw the elbow punch in the oppo- site direction from the one you're facing. => Jump: Move the joystick up and press the right button. => Kick: Press the right button. => Jump Kick: Move the joystick up and press the right button once to jump and again to kick. => Reverse Jump Kick: Move the joystick down diagonally toward the direction you are facing and press the right button. => Head Butt: Tap the joystick twice toward the direction you are facing You can also maneuver around the fighting area by mov- ing the joystick around. Weapons In some battles, the Black Warriors have weapons: bats, whips, and knives. To knock weapons out of an enemy's hands, punch or kick him. To pick up a weapon, stand over it and punch. (Press the left button.) Fighting It Out => Each player's score, remaining lives, and strength bar are displayed above the fighting screen. Re- maining units of time and the current high score are also shown. => You get 70 units of time to make it through each of the first and second missions. You get 90 units of time to make it through each of the third and fourth missions. In the middle of the third mission, the timer is reset to 90 units of time. Watch your Strength When you begin the fight, your strength bar is full. As you fight and receive blows, your strength is reduced. When the strength bar is empty, that life is over. When the number of lives remaining is 0 and the strength bar has been drained, the game is over. After each mission you complete (and halfway through the third mission), your strength bar is refreshed, but you don't earn more lives. You must get to the Shadow Boss's Enemy Base on your original 3 lives. Scoring The score is based on the kicks and punches you land and the types of weapons you use: Action Points Punch 50 Kick 100 Elbow 180 Jump Kick 200 Head Butt 200 Bat 200 Whip 200 Knife 500 Scenes of Battle Billy and Jimmy Lee clash with the Black Warriors in four different areas. The going gets tougher as the tough get going. Mission 1: City Slums Mission 2: Industrial Areas Mission 3: Outskirts of the City Mission 4: The Enemy Base of the Shadow Boss Battle Strategy => You can't drop your weapon, but it can be taken away from you during the heat of battle. Keep your distance while slugging it out. => Don't squander your lives early on! You'll defi- nitely need all your strength once you're locked in battle with the Shadow Boss. => Keep an eye on the timer. If your time runs out before you polish off your opponent, you lose a life. If it's your last life, the game is over. ACTIVISION LIMITED 90-DAY WARRANTY B Activision warrants to the original consumer purchase of this computer software product that the recording medium on which the software programs are recorded will be free from defects in material and work- manship for 90 days from the date of purchase. If the recording medium is found defective within 90 days of original purchase, Activision agrees to replace, free of charge, any product discovered to be defective within such period upon receipt at its Factory Service Center of the product, postage paid, with proof of date of purchase. This warranty is limited to the recording medium containing the software program originally provided by Activision and is not applicable to normal wear and tear. This warranty shall not be applicable and shall be void if the defect has arisen through abuse, mistreatment, or neglect. Any implied warranties applicable to this product are limited to the 90-day period decribed above. EXCEPT AS SET FOR ABOVE, THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES, WHETHER ORAL OR WRITTEN, EXPRESS OR IMPLIED, INCLUDING ANY WAR- RANTY OF MERCHANT ABILITY OR FITNESS FOR A PARTICULAR PURPOSE, AND NO OTHER REPRESENTATION OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR OBLIGATE ACTIVISION. IN NO EVENT WILL ACTIVISION BE LIABLE FOR SPECIAL, INCIDEN- TAL, OR CONSEQUENTIAL DAMAGE RESULTING FROM POSSES- SION, USE, OR MALFUNCTION OF THIS PRODUCT, INCLUDING DAMAGE TO PROPERTY AND, TO THE EXTENT PERMITTED BY LAW, DAMAGED FOR PERSONAL INJURY, EVEN IF ACTIVISION HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS AND/OR THE EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATIONS AND/OR EXCLUSION OR LIMITATION OF LIABILITY MAY NOT APPLY TO YOU. THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS, AND YOU MAY HAVE OTHER RIGHTS WHICH VARY FROM STATE TO STATE. RETURNS Products returned must have been defective within 90 days of original purchase. U.P.S. or registered mail is recommended for returns. For the best service, please be sure to: 1. Send the cartridge and sales receipt only. 2. Write the name of the product and the type of game system you have on the front of the package. 3. Enclose a note explaining the problem you've had with the product, and stating your return address, typed or printed clearly, inside the package. Send to: WARRANTY REPLACEMENTS Activision P.O. Box 3047 Menlo Park, CA 94025 ACTIVISION AM-050-03 ********END OF MANUAL********************************** ATTENTION! CORRECTIONS TO DOUBLE DRAGON (7800) INSTRUCTION MANUAL Credits Product Testing by Steve Imes and Gary Barth. Fighting Controls (Page 6) Head Butt: Move the joystick down and press the left button. Watch Your Strength (Page 7) You will earn an extra life every 50,000 points. Therefore, it is not imperative that you reach the Enemy Base of the Shadow Boss on your original three lives. Scoring (Page 8) Jump Kick: 100 points Reverse Jump Kick: 200 points AM-050-09 -------------------------------------------------------------------------------- This document obtained from the History of Home Video Games Homepage, ©1997-1998 by Greg Chance